Mario Kart Wii: Normal Play 150cc Special Cup Part 1

Welcome back to my \"normal\" Mario Kart Wii plays. Sorry if this one seems to \"jerk\" a bit, I tried recording in a different (read: better) quality. This time, it\'s the Special Cup. Needless to say, I had an incredibly hard time here, but after a little effort, I don\'t think I did too bad. This time I use a less common combo and it\'s also a first time for me (so I did a little practicing before GP Mode); Mario and the Daytripper. \n\nI have to admit, it\'s a nice kart which turns pretty well when you get the timing down. I don\'t know if Mario has a hidden stat at all, but his colouring on the kart looks really nice. I dedicate this cup to all you Mario KARTERS out there (and a certain someone I\'ve had my eye on *wink*) having a hard time. Karts can rock just as hard (if not harder) as bikes! ^_^\n\nDry Dry Ruins:\nIt took a little while to get my custom turn in the ruins half-pipe (or is it a quarter-pipe?) to work with the Daytripper, but it seems OK to me. I found that not doing too many tricks, makes even the CPU on Manual ease up a TINY bit, but it doesn\'t always work. After all, I lost some pretty good items to a Spiny Shell. But despite that, I led a pretty long time.\n\nMoonview Highway:\nAs you can see, the Daytripper is very good here. It really makes it feel like it\'s your fault if you mess up. I try my best to give the CPU racers a hard time, but the game doesn\'t like that and gets me with a Spiny Shell. Thankfully it was the only one and the game didn\'t do any cheap combos. I don\'t really have much to say. The CPU racers were all piled up together and having difficulties of their own. Only Rosalina appeared briefly...\n\nOf course there\'s plenty of time for the game to screw me over with its cheapness, so please come back for part 2!
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